Shadow of the Erdtree’s Final Boss Gets Nerfed: Players Celebrate ‘I Beat Him Pre-Patch’ Victory Amidst Community Drama

Elden Ring: Shadow of the Erdtree Patch Notes Version 1.14

Get ready to flex your muscles and take on the final boss of Elden Ring: Shadow of the Erdtree with confidence! FromSoft has just dropped a new patch, and it’s all about making the final fight a little more… manageable. Spoiler alert: it’s still going to be tough, but hey, that’s what makes it a boss fight, right?

The Final Boss: Radahn

Radahn, the DLC’s final boss, has gotten a few tweaks to make the fight a bit more… civil. He’s doing less damage, taking less stamina damage, and has a reduced attack range. He’s also lost some of that flashy nonsense that might make it harder to read his attacks. Check out this video to see the changes in action:

PvP Nerfs

But it’s not all about the final boss! FromSoft has also thrown in some PvP nerfs to keep things balanced. Backhand Blades are doing less damage to other players, Spears’ dual-wield attacks are also toned down, and Pata weapon strikes are taking a hit. Scattershot Throw, the DLC skill that’s all about throwing knives at your opponent, has also had its PvP damage reduced.

General Balance Adjustments

There are also some general balance adjustments to be found in this patch. Colossal Sword weapon type has gotten a speed boost, and Small Shield and Medium Shield weapon types are now better at blocking physical attacks. Some shields have also gotten a boost in guard strength.

New Patch Notes

Here are the full patch notes for your reading pleasure:

Final Boss Balance Adjustments

  • Changed the action pattern when the battle starts
  • Adjusted some attack moves
  • Decreased the damage of some attacks
  • Decreased stamina damage of some attacks
  • Decreased the attack range of some non-weapon-based attacks
  • Improved the visibility of some attack effects

PvP-Exclusive Balance Adjustments

  • Decreased the damage of Backhand Blades against other players
  • Decreased the damage of Spears’ dual-wield attacks against other players
  • Decreased the damage of the Pata weapon against other players
  • Decreased the damage of Scattershot Throw against other players
  • The “Spread Crossbow” weapon will no longer cause the headshot damage motion when hitting another player

Skill Adjustments

  • Decreased damage against other players
  • Decreased the poise value of follow-up attacks when using this skill against other players

General Balance Adjustments

  • Increased the attack speed of the uncharged version of the first heavy attacks and follow-up attacks
  • Increased the move distance when attacking
  • Increased the speed of the first normal attack
  • Decreased the attack speed of normal attacks from a crouching position

Weed Cutter

  • Decreased the poise value of follow-up attacks when using this skill against other players

Divine Bird Feathers

  • Decreased the minimum delay between consecutive hits
  • Increased range

Midra’s Flame of Frenzy

  • Increased attack speed
  • Increased Frenzy status buildup range against enemies
  • Decreased Frenzy status buildup when using this skill

Bug Fixes

  • Black Pyreflies items will now correctly reappear when resting at a site of grace
  • Fixed a bug where performing a Light Greatsword heavy attack while jumping did not consume stamina
  • Fixed a bug where unintended Weapon Skills could be used when equipping the Ballista in the left hand
  • Fixed a bug that caused critical hit damage dealt to Taylew the Golem Smith when using certain weapons to be lower than intended
  • Fixed a bug that prevented the player from acquiring runes when an enemy was killed while holding a shield
  • Fixed a bug where casting the Inescapable Frenzy Incantation using the Staff of the Great Beyond would cause its hitbox to be generated incorrectly
  • Fixed a bug where whiffed backstabs with the Pata weapon had a smaller fist hitbox that intended
  • Fixed a bug where some attacks of the Lizard Greatsword weren’t registered as strike attacks
  • Fixed a bug where Euporia could increase the attack power of other weapons when its luster is restored
  • Fixed a bug where the restored luster effect of Euporia was sometimes displayed on different weapons
  • Fixed a bug where the power of some Weapon Skills of a right-handed Falx changed depending on the level of the weapon equipped in the left hand
  • Fixed a bug where the enchantment effects of certain skills were being applied to some attacks that did not use weapons
  • Fixed a bug that could cause incorrect player motions to be performed when using lock-on for the following Skills
  • Wild Strikes / Spinning Strikes / Unending Dance
  • Fixed a bug that caused the Rolling Sparks Skill to go through some terrain
  • Fixed a bug where the Blades of Stone Spell did not hit targets at a different height level correctly
  • Fixed a bug where some attacks of the Bayle’s Tyranny Incantation did not hit multiple enemies
  • Fixed a bug that caused the attack of the Bayle’s Tyranny Incantation to go through certain terrain
  • Fixed a bug where Godfrey’s Icon Talisman did not apply to some Skills, Spells, and Incantations
  • Fixed a bug that prevented the player from becoming translucent when the Crepus’ Vial Talisman is equipped and the Unseen Form Spell is used
  • Fixed a bug where the hitboxes of some attacks of Rellana, Twin Moon Knight were different than intended
  • Fixed a bug where the “Leave” option could not be selected in the inventory menu for some equipment
  • Fixed a bug that made some Site of Graces difficult to touch under certain circumstances
  • Fixed a bug in some areas where the invasion spawn-in position was different than intended
  • Fixed a bug where the displayed name of certain areas was different than intended
  • Fixed a bug in which, under certain circumstances, the combat state was not released after defeating an invading NPC
  • Fixed a bug that prevented some effects from being displayed correctly
  • Fixed a bug where the Watchful Spirit Incantation’s attacks were sometimes invisible to other players in multiplayer
  • Fixed a bug where the effects of some tools and incantations were not correctly applied when trying to deflect or cancel
  • Several performance improvements and other bug fixes
  • Corrected a descriptive error in the game’s credit that was incorrectly added in patch 1.12.

Possible Unstable Performance Fixes

  • In some PC versions, Ray Tracing may be unintentionally enabled and cause unstable performance. Please check the Ray Tracing setting in the “System” > “Graphics” > “Ray Tracing Quality” from the title screen or in-game menu.
  • In the PC version, the message “Inappropriate activity detected” may appear without cheating. To fix this issue, please verify the integrity of the game’s files before restarting the game.
  • In the PC version, unstable framerate may be caused by third-party applications that control mouse behavior. Deactivating these third-party applications may improve performance.

Stay tuned for more Elden Ring updates and patches!

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