Game Design Expert Predicts Growing Popularity of Brief, Intoxicating Space Exploits, Trimming Extraneous Fiddling.
The Fatigue Factor: Why Players May Be Ready for Shorter Games
The gaming world is abuzz with the idea that players are growing tired of games that require hours upon hours of investment. Bethesda designer Will Shen, who worked on titles like Starfield and Skyrim, believes that this fatigue is real and that it’s impacting the way players approach new games.
The Shift to Shorter Games
During an interview with Kiwi Talkz, Shen discussed the growing trend towards shorter games that are more easily digestible. He pointed to Mouthwashing, a game that’s only three hours long, as an example of how shorter games can still deliver a winning result. According to Shen, the short length of Mouthwashing allowed for a strong community engagement around the game’s story, with fans able to discuss the entire experience without feeling overwhelmed.
The Reality of Long Games
Shen’s comments are backed up by data, which suggests that many players only play through the first five to 10 hours of a game before losing interest. This means that developers are often left with a fragmented fan base, with players not fully experiencing the game’s story or content.
What’s the Future of Game Length?
As the gaming landscape continues to evolve, it’s clear that developers will need to adapt to changing player preferences. Will Shen’s comments suggest that shorter games could be the key to re-engaging players who are feeling fatigued with longer titles. Whether this means a return to the days of shorter, more arcade-like experiences or a focus on more streamlined, story-driven games remains to be seen.
What Do You Think?
Do you think shorter games are the way forward, or are you still looking for that one game that will keep you playing for hours on end? Let us know in the comments!
A Glimpse into the Future
As Bethesda continues to work on Starfield, fans are eagerly awaiting the next expansion. Could the recently registered trademark for "Starborn" point to a second expansion for the space epic? Only time will tell.
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Mouthwashing, the game that’s got everyone talking, is a prime example of how shorter games can still deliver a big impact. But what do you think? Do you prefer longer games or are you on board with the trend towards shorter, more focused experiences?