Deathbound is a ‘party-based soulslike,’ but everyone in the party lives inside you

Deathbound – Official Release Date Trailer – YouTube
Deathbound - Official Release Date Trailer - YouTube


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Soulslikes are generally solo affairs: It’s you against hordes of low-level flunkies and high-powered horrors in an endless grind of brutal combat until you finally avenge your family’s honor by reclaiming the Myrmidon of Loss, or whatever. (I’ve only played Elden Ring, so my grasp on the details is a little shaky.) Deathbound aims to do things a little differently, billing itself as a “one-of-a-kind party-based soulslike.” But that doesn’t mean you’ll be roaming the forbidden city of Akratya with friends: You’ll still be on your own out there.

Deathbound looks like a fairly straightforward soulslike at first glance, but what makes it different, according to developer Trialforge Studio, is its “unique four-hero system.” It’s not a party in the usual D&D sense, though. Instead, you’ll absorb the essence of fallen warriors as you travel through the game, essentially making them a part of you, and once you’ve bonded with them you’ll be able to transform between four different characters, all of who are you, at will—even in the midst of combat.

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