Crusader Kings meets RimWorld in this powerful but finicky medieval story engine

“Oh thank God, they’re having sex,” I sighed as my King and his wife, Harold and Carol, finally got down to business. This, I admit, is not a typical reaction to seeing two people express their affection for one another. But Harold and Carol’s unconsummated love life has been threatening the stability of my entire Kingdom. It’s nothing to do with heirs, although one of those wouldn’t go amiss either. Harold, you see, is a deeply monogamous soul, but lately he’s been too preoccupied with his royal duties to see to his marital ones. Carol, meanwhile, has a libido to rival an entire warren of rabbits, to the point where she’s been considering bribing peasants into her bed.

Morality aside, for Carol to cheat on Harold could have all manner of nasty consequences. It could send Harold spiralling into a depression that leads to a nervous breakdown, rendering him unable to give orders to his peasants, thus grinding the entire Kingdom to a halt. Worse, it could send him into a murderous rage. So naturally, I have been frantically playing Cupid, trying to push them together for walks and chats and even a spot of wolf hunting. Now though, they’re finally at it, which hopefully means I can focus on all the Kingdom’s other problems, like the rapidly depleting food supply, and that big camp of bandits threatening a raid.

(Image credit: Hooded Horse)

Norland, like Crusader Kings, is a game about building a glorious medieval empire on the backs of deeply human feudal lords, whose unstable emotions and courtly bickering is enough to manage before you consider the many peasants who live and die at their whim. Yet where Crusader Kings communicates this through the medium of global grand strategy, Norland does it through a RimWorld-style colony simulation, one where every in-game event—from breakfast to beheading—is visibly depicted in real-time. 

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