Concord’s persistent deployables have players building makeshift forts out of healing pads, shields, and walls

An unusual feature of Sony’s new hero shooter, Concord, is that deployable items—healing pads, shields, walls, that kind of thing—are persistent between rounds and respawns. If the other team doesn’t destroy your stuff, it stays where it is across an entire match.

I liked the idea when I heard it just for its novelty, but wasn’t sure how big a deal it would be in practice. Now that Concord’s first beta has started, I can say it’s definitely not a trivial quirk: It’s really goofy in a way that I’ve so far found a lot of fun, though that might just be because my team absolutely killed it with the deployables strategy in my last match.

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