Frostpunk 2 may have official modding help
The designers of Frostpunk 2 have introduced that it’s going to have full help for mods through a modding software referred to as FrostKit. Whereas mods have been an oft-requested characteristic for the primary Frostpunk, 11 bit studios had used a proprietary, in-house engine to develop it. Switching to Unreal Engine has allowed them to launch a local mod improvement software alongside Frostpunk.
“With the FrostKit it is possible for you to to create customized maps, populate them with customized fashions, and set their new cities – whether or not historical, cosmic, or differentiated in hundreds of different methods from the unique frosty-apocalypse setting – in opposition to customized eventualities,” stated 11 bit studios within the announcement.
The discharge alongside the launch of Frostpunk 2 later this month will likely be a beta model.
“The beta model of the modding software will allow creators to entry most of its functionalities, though these will likely be iteratively upgraded whereas taking your suggestions into consideration. It can serve us as a helpful perception into what works properly and what wants enchancment. To kick off this course of, the software will likely be first examined by means of a closed beta with chosen members of the modding group earlier than the official launch.,” stated 11 bit.
“With this software you can construct or modify virtually all the things inside your recreation,” stated 11 bit technical director Szymon Jablonski in a video posted to YouTube, “Think about creating your individual customized maps, fashions, and even eventualities.”
You will discover Frostpunk 2 on Steam, the place it releases on September 20. That is a delayed launch date after 11 bit determined to make sure the discharge had options “‘you should see in-game on day one, not in a patch added after the discharge.”